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Software Vault: The Gold Collection
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Software Vault - The Gold Collection (American Databankers) (1993).ISO
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cdr46
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vfwdk.zip
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VFWSDK.ZIP
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SAMPLES
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BRAVADO
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MAKEFILE
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1993-02-03
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140 lines
# Makefile for sample AVI capture drivers based on the C&T 9001 Chip
#
# make clean deletes files that can be regenerated by rebuilding
# Use names below to build Truevision Bravado driver
NAME = BRAVADO
MODNAME = AVIBRAV
DLLNAME = VW
# Use names below to build Creative Labs VideoBlaster driver
#NAME = VBLASTER
#MODNAME = AVIVBLST
#DLLNAME = PCVIDEO
# Common section
EXT = drv
OBJ1 = libinit.obj
OBJ2 = drvproc.obj initc.obj inita.obj vmsg.obj
OBJ3 = flat.obj mapa.obj mapc.obj ctdev.obj
OBJ4 = cap.obj muldiv.obj config.obj isr.obj rect.obj yuv.obj
OBJ = $(OBJ1) $(OBJ2) $(OBJ3) $(OBJ4)
LIBS = $(DLLNAME) libw mmsystem mdllcew ver
!if "$(DEBUG)" == "NO"
CLOPT = -Oxw
MASMOPT =
LINKOPT =
!else
CLOPT = -Oxw -Zid -Fc -DDEBUG
MASMOPT = -Zi -DDEBUG
LINKOPT = /CO/LI
!endif
CC = cl -I. -c -nologo -Alnw -G2s -Zp -W3 $(CLOPT) -D_$(NAME)
ASM = masm -Mx -t -D?QUIET $(MASMOPT)
LINK = link /NOPACKC/NOD/NOE/MAP/ALIGN:16 $(LINKOPT)
goal: $(NAME).sym $(NAME).DRV
@echo ***** finished making $(NAME) *****
copy $(NAME).drv ..\..\bin
############## clean ##############
clean:
-@del *.drv
-@del *.res
-@del *.sym
-@del *.map
-@del *.obj
-@del *.err
-@del *.cod
###################################
$(NAME).$(EXT) $(MODNAME).map: $(OBJ) $(NAME).def $(NAME).res
@$(LINK) @<<
$(OBJ),
$(NAME).$(EXT),
$(MODNAME).map,
$(LIBS),
$(NAME).def
<<
rc -t -31 $(NAME).res $(NAME).$(EXT)
-cvpack -p $(NAME).$(EXT)
$(NAME).sym: $(MODNAME).map
-mapsym /n $(MODNAME).map
copy $(MODNAME).sym $(NAME).sym
$(NAME).rc: vidsrc.dlg config.h vidfmt.dlg vidfmt.dlg config.dlg\
viddsp.dlg ct.rcv
$(NAME).res: $(NAME).rc ct.rcv
@rc $(RDEBUG) -I. -r -z $(NAME).rc
########### segmentation ##########
#
# INIT is the init/exit time segment
# VCAP is the random segment
# _TEXT is the interrupt time fixed segment
SEGC = $(CC) -NT TSEG $*.c
SEGA = $(ASM) -DSEGNAME=TSEG $*.asm;
initc.obj : initc.c ; $(SEGC:TSEG=INIT)
libinit.obj : libinit.asm ; $(SEGA:TSEG=INIT)
inita.obj : inita.asm ; $(SEGA:TSEG=INIT)
cap.obj : cap.c ; $(SEGC:TSEG=_TEXT)
isr.obj : isr.asm ; $(SEGA:TSEG=_TEXT)
mapa.obj : mapa.asm ; $(SEGA:TSEG=_TEXT)
drvproc.obj : drvproc.c ; $(SEGC:TSEG=_TEXT)
vmsg.obj : vmsg.c ; $(SEGC:TSEG=_TEXT)
yuv.obj : yuv.c ; $(SEGC:TSEG=_TEXT)
muldiv.obj : muldiv.asm ; $(SEGA:TSEG=_TEXT)
ctdev.obj : ctdev.c ; $(SEGC:TSEG=_TEXT)
config.obj : config.c ; $(SEGC:TSEG=VCAP)
mapc.obj : mapc.c ; $(SEGC:TSEG=VCAP)
flat.obj : flat.asm ; $(SEGA:TSEG=VCAP)
rect.obj : rect.c ; $(SEGC:TSEG=VCAP)
############# depend ##############
# START Dependencies
cap.obj: cap.c ct.h
config.obj: config.c config.h ct.h
ctdev.obj: ctdev.c ct.h
convert.obj: convert.asm pcvideo.inc
drvproc.obj: drvproc.c config.h ct.h debug.h
initc.obj: initc.c ct.h debug.h
inita.obj: inita.asm vcap.inc
flat.obj: flat.asm vcap.inc
mapc.obj: mapc.c ct.h
mapa.obj: mapa.asm
libinit.obj: libinit.asm
isr.obj: isr.asm vcap.inc
rect.obj: rect.c ct.h
muldiv.obj: muldiv.asm
vmsg.obj: vmsg.c config.h ct.h
yuv.obj: yuv.c ct.h
# END Dependencies